Friday, May 27, 2016

This first AAR.  I am going to keep this one simple.  Imperial forces must stop the flow of arms and ammunition to the Rebels.  Hutt gangsters have a shipment ready to move off world.  Lieutenant Vest is ordered to stop the arms shipment at all costs.
The game was straight forward.  I called it:  Ice Station Zabrack!
There were four factions:  Imperial, Rebel, Hutt Mercenaries, and Snoskins (the snow loving cousins of the Tuskens).  The objective:  Senator Mon Mothma was forced to abandon ship.  She lands on Ascalon 5 and takes refuge in an old Separatist base from the Clone Wars.  The goal of each faction was to find her and return her to their respective corner for evacuation.  I was rather proud of my little creation:  I had over 400 miniatures on the table!!   And guess what....IT WORKED!!  Every player had a blast.  There were surprises at every turn.  It was cinematic!!  Here was one example:  A squad of Tuskens charged a squad of Wookiees.  Only the Wookiee sergeant survived the bloody engagement.  The Wookiee sergeant would then go on to kill the Tusken warlord in hand to hand the next turn.  Again very cinematic!!
The second event was at Mag Con 8 at New Caney Texas.

Why we fight!  Or better....Why I am doing this.
Last year I was surfing the web and I came across this page:

It was a Star Wars AAR using Bolt Action Rules.  I thought it was awesome!  I also thought I could do better.  And I think I did.  Over the next few months I took inventory of my Star War collection and started working on rules for units in the Star Wars Universe.  A few test games and I think I had all the bugs worked out.

The first event was at Owl Con at Rice University in Houston Texas.

Wednesday, May 25, 2016

Armies: Alliance
2nd Infantry Platoon, more Wookies, Armored support.
Armies: Alliance
1st Infantry Platoon, Jedi, Wookies Platoon, Armored support.
Armies: Alliance
Command, 1st Commando Platoon